You do not get one for the other person claiming the largest army or longest road. Since everyone starts with two points, that means you can get up to four total “free” development cards. You get a development card every time the other player scores a point from a settlement or city, up until they hit six points total.It’s quite refreshing to roll, act, and hand over the dice immediately. No trading also forces you to be more resourceful yourself, increasing the importance of diverse settlement locations, ports, and requiring the “4 for 1” trade more often. Trading slows down the game significantly, particularly with novice players who linger, hoping for a trade that clearly isn’t happening. You might think this ruins the game as trading is part of the fun. This is to prevent one “superlocation” from being taken by the first player. No intersection has a combined sum greater than 11.This improves game speed ever so slightly as there are fewer dead zones. However, both 2 and 12 rolls count for the “2” hexagon. Note that there is only a “2” hexagon, and no 12.The following odds discs: Two 8’s, One 6, Two 5’s, Two 9’s, Two 10’s, Two 4’s, One 3, One 11, One 2.Lots of ports (two 3:1 ports, one each of brick, wheat, wood and sheep ports).This should be formed in a diamond shape. Three each of wheat, wood, sheep, and brick, two of ore, and no desert.Also, the entire game fits in a normal Ziploc bag. Convenience: particularly between couples, but also friends, it’s a lot easier to assemble a game when it only requires two players.More action: With significantly more development cards in play, there are more surprises, twists and turns.In contrast, a four player game is much more about building on your own, without much regard for what your opponents are doing. Building a settlement at a juicy location becomes much more important as your win is directly their loss (a surprise Road Building card can be particularly powerful here). More strategy: As with all two player games, strategy in this format becomes as much about understanding your player’s position and damaging their plans as it is about your needs.
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Settlers of Catan games tend to end with a desire for a rematch.